UCBM Campus







Competition Entry
TypeWork done as member of El Equipo Mazzanti in collaboration with Giancarlo Mazzanti, PROAP, Felipe Guerrero, Marcela Gomez, Omar Rota, Camilo Magni, Ekomedia, and Rolformados.
CollaboratorsRome, Italy
Location2018
Year The UCBM CAMPUS is a competition entry for a university building and campus in Rome. The proposal will juxtapose actions and activities to foster a creative learning environment. The project places laboratories, classrooms, and offices next to play areas, gardens, and sports facilities to create new spatial and programmatic dynamics that foster new spaces to learn and relate differently.
The campus comprises interchangeable pieces, enabling the project to adapt over time. More than a finished and enclosed architecture, we propose developing an open and adaptive system composed of modules and patterns of association. This strategy ensures adaptability to diverse situations, like programmatic, economic, or educational. Capable of generating more than buildings, the open configuration concept promotes material strategies with the capacity to grow, change and adapt according to specific or temporary circumstances.
The notion of functionality and efficiency in the university space is transgressed by the idea of experience and play as structuring elements of learning. The Architecture of education programs is no longer just about building functional structures for productivity but designing places where play can emerge as a primary space-organizing strategy, where spatial discontinuity and diversity could become a multiplier of cognitive and learning experiences.
The campus comprises interchangeable pieces, enabling the project to adapt over time. More than a finished and enclosed architecture, we propose developing an open and adaptive system composed of modules and patterns of association. This strategy ensures adaptability to diverse situations, like programmatic, economic, or educational. Capable of generating more than buildings, the open configuration concept promotes material strategies with the capacity to grow, change and adapt according to specific or temporary circumstances.
The notion of functionality and efficiency in the university space is transgressed by the idea of experience and play as structuring elements of learning. The Architecture of education programs is no longer just about building functional structures for productivity but designing places where play can emerge as a primary space-organizing strategy, where spatial discontinuity and diversity could become a multiplier of cognitive and learning experiences.






